Umbrella Academy – Season 3 – Spin VFX

After earning an Emmy nomination for ‘Special Visual Effects’ on season 1, SPINVFX returned to The Umbrella Academy for season 3, with Carrie Richardson and Jeff Campbell reprising their roles as Supervising VFX Producer and Visual Effects Supervisor, respectively. In the 500 shots, we did for the show, everyone from artists, producers, and scanning crew, gave their talents, time, and commitment to flawlessly bring complex environments, creatures, and superpowers to life.

Doctor Strange in the Multiverse of Madness – Spin VFX

The extremely talented team at SPIN under the guidance of VFX Supervisor Wesley Sewell, entered the madness of the multiverses and brought to life some breathtaking environments and shots. The complexity of the stellar vortex required a visual balancing act. Story-wise, we were challenged with bringing all of these elements to a crescendo to underline the imminent danger our characters were in. We had highly detailed foreground asset destruction of the wall and pillars, choreographed brick destruction, black strands of vortex energy, and multiple layers of debris; all of which had to blend into the motion of our hero vortex setup, which in itself was made up of multiple high-resolution volume sims. Getting all of these elements to play together in a cohesive way without being visually overwhelming or introducing continuity issues required extensive planning and flexible effects setups that could be art-directed with quick turnaround times.

The second challenge was creating the “Multiverse Map” simulations. Doctor Strange summons this map from an ancient book which creates a sprawling three-dimensional visage around him. Each “orb” represents a time/place/universe that Doctor Strange can examine. The orb look was realized with multiple levels of procedural volumes, simulated volumes and particles, and internal lights to cast volumetric rays. ID passes were also critical to allow our compositing team to tune the renders per orb and per component to achieve the desired look. The “orbs” that we created were so successful that Marvel shared them with all the other VFX vendors for a beautiful continuity throughout the film.

Foundation – Season 1 – Spin VFX

Based on the award-winning novels by Issac Asimov, Foundation chronicles a band of exiles on their monumental journey to save humanity and rebuild civilization amid the fall of the Galactic Empire.

VFX Supervisor Jeff Campbell, Supervising Producer Carrie Richardson, and VFX Producer Aakashi Patolawala brought this vision to life through earth-shattering explosions, detailed futuristic aircrafts, and out of the world views.

Foundation won 2 awards from 3 nominations at VES 2022, including the award for “Outstanding Visual Effects in a Photoreal Episode” and “Outstanding Effects Simulations in an Episode, Commercial, or Real-Time Project”.

Raised by Wolves – Season 2 – Spin VFX

Produced by science fiction director Ridley Scott, Raised By Wolves is a sci-fi thriller that visualizes a dystopian future where androids and humans are at war over opposing religious beliefs.

VFX Supervisor Mo Sobhy and Executive Producer George Macri visualized and created detailed alien creatures and a life-like human baby in this emotional story about the volcanic force of parental love.

Escape Room – Tournament Of Champions – Spin VFX

This film leveraged the wizardry of Spin’s award-winning creative team on nearly every scene, from a fully CG train sequence to a shape-shifting beach earthquake, utilizing the full scope of Spin’s effects and rendering capabilities.

Harnessing its deep talent pool, Spin was able to allocate resources across the various environments, with each room having its own VFX Supervisor and team. This allowed Spin to deliver hyper-realistic visuals across multiple sequences while working under tight deadlines. Spin’s flexible yet proactive approach saves valuable production time and resources by integrating smart solutions at the right time during especially complicated shooting schedules.

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