RRR – Crowd Simulation – Makuta VFX
T-Junction Master shots with TyFlow Crowd Simulation plus live crowd multiple layers we used to composite this episode.
RRR – ReDefine
RRR – Alzahra Studio
RRR – Firefly Creative Studio
RRR – Komaram Bheemudo – Makuta Visual Effects
Due to the rock-solid rendering and shading, we were able to create multiple extension duplicates and material variations that we wouldn’t have been able to do with our previous pipeline.
RRR – Intermission Fight – Makuta Visual Effects
After the first Covid lockdown, filming on this scene resumed with a reduced set which needed to be recreated digitally for the hand-to-hand fight sequence. In addition to this, we created the entire palace grounds layout after LiDAR scanning the space for the opening establisher and build-up shots showcased the exterior gate at night along with fully digital sets and characters to populate the crowd not only at the start, but within the entire fight sequence as well.