Nuke 13.2 – UnrealReader Workflow Enhancements

Explore the new updates to the UnrealReader beta feature. Improvements to the Stencil layer picking interface makes the selection of layers similar to the Cryptomatte workflow which, alongside the support for wildcard selection, makes complex selections even easier. The UnrealReader UI has been refined, helping artists to access what they need faster and clean up the tabs into a more logical grouping. Under the hood, the UnrealReader has had a full refactor, which has resolved many bugs while improving stability. All this alongside the introduction of environment variable support in the write knob allows for improved workflows across multiple machines and OS.

Learn more about Nuke 13.2 here: https://hubs.la/Q017_8yp0

Nuke 13.2 – Faster Project Loading & Non-linear Dissolve Support

Introducing non-linear dissolves enabling artists to transition between timeline clips with complete control. This feature solves the breaking of transitions when importing XML and AAF files from other editorial applications into Nuke Studio and Hiero, allowing for easier workflows without loss of data.

Learn more about Nuke 13.2 here: https://hubs.la/Q017_8yp0

Nuke 13.2 – Node Graph Rendering Performance Boost

Uncover a new rendering architecture for Nuke that renders the graph node by node from the top of the graph down rather than scanline-by-scanline on demand. This allows Nuke to cache its data more efficiently and reduces thread synchronization issues for faster rendering, with an average improvement of 20% and some scripts performing 150% faster. With Top-down rendering, we’re reducing the time users have to wait for heavy or complex scripts, so artists can experience faster updates and interactions.

Learn more about Nuke 13.2 here: https://hubs.la/Q017_8yp0

Nuke 13.2 – Import and Export Timeline Data with OTIO

OpenTimelineIO (OTIO) is a file format developed at Pixar and now at the ASWF, which describes editorial cut information, similar to an EDL but also includes an API that lets you manipulate the import and export of clips, tracks, transitions and linear retimes. We see OTIO as the modern ‘way’ to move your editorial data throughout the pipeline, either to carry the editorial cuts as they evolve or to create playlists for reviewing your shots throughout your shows.

Learn more about Nuke 13.2 here: https://hubs.la/Q017_8yp0

Nuke 13.2 – NDI Streaming & Multiple Monitor Out

Each viewer added can now have its own independent Monitor Out functionality, allowing for multiple Floating Windows and multiple NDI streams to be sent simultaneously. With Multiple Monitor Out and NDI support users have greater control over how and what they share, and can share multiple visual ideas at once. This allows for increased collaboration and feedback, whilst also keeping everyone on the same page.

Learn more about Nuke 13.2 here: https://hubs.la/Q017_8yp0

Nuke 13.2 – Faster Machine Learning with Multiple GPUs

Nuke 13.2 sees updates to the CopyCat node including single GPU speed improvements by up to 30% and multiple GPU support enabling users to speed up training by using all GPUs simultaneously or to run different training sessions on each GPU, allowing you to iterate faster. Users can now also train more than four channels to allow for the training of more advanced model datasets, or empowering artists to train one network for multiple use cases. We have also removed any limitation on the number of training images and enabled the ability to train on headless Nuke with the -X flag.

Learn more about Nuke 13.2 here: https://hubs.la/Q017_8yp0

Nuke 13.2 – Adjust Geometry Faster with Improved 3D UX

We’re continuing to modernize Nuke’s 3D user experience and have extended the new control handles to the pivot point controls. This means users now have new pivot point rotations and improved handles, a new free rotate algorithm making free-rotation of 3D objects in the viewer much easier, and ‘pivot point match to selection’, which allows users to quickly match the pivot position of your geometry to a vertex selection making it much easier to precisely place pivot points. These improvements bring Nuke’s 3D system more in line with existing DCC standards, providing a consistent experience between Nuke and Katana for geometry transformations.

Learn more about Nuke 13.2 here: https://hubs.la/Q017_8yp0

Nuke 13.1 – Overview

Nuke 13.1 brings power to you and your pipeline.

Building on Nuke 13.0, our latest release focuses on improving user experience, timeline improvements and giving you a streamlined workflow.

As part of this, we’re introducing the new UnrealReader node, bringing the power of NukeX to real-time projects. With an easy interface, on-demand render pass generation, and camera syncing with Unreal Engine, the Unreal Reader reduces pipeline friction and streamlines your real-time projects.

We’ve also modernized Nuke’s 3D user experience, making it easier for artists to work in its 3D space. With upgrades to the 3D transform handles, improved controls for the 3D pivot point, and the ability to easily move geometry, artists get a greater user experience inside Nuke.

Discover Nuke 13.1 here: https://hubs.ly/H0_jSh70
Try Nuke: https://hubs.la/H0J7YQ30
Nuke 13.1 tutorials: https://learn.foundry.com/nuke#new-tu…

How to Become a Nuke Technical Director

Considering a career as technical director, or just want to find out more? Join four of the industry’s top Nuke TDs as they offer exclusive insight into their role – what it took to get there, challenges they faced along the way, and advice on how to overcome these. Hosted by Christy Anzelmo, Foundry’s Director of Product – Compositing & Finishing, this roundtable will dive into what the daily life of a TD and technical artist looks like, and how they optimize their pipelines to help fulfil their creative vision.

Channel Mixer – Nuke Gizmo – Andrew Zeller

Download as Gizmo
http://www.nukepedia.com/gizmos/channel/az_channel_mixer_v001
(You need to have an account with Nukepedia to download from the Site)

Download as Group
https://github.com/AndrewComp/AZ_Channel_Mixer/blob/master/V001
(Just Copy all the text and paste it into Nuke’s Node Graph)

In this video, Andrew explains the different features of this gizmo and how you can use it to get better luma keys, tracks, and more options for desaturation quickly and easily in Nuke.

Setting Up Relative File Paths in Nuke

If you moved your Nuke project data and then were to open your Nuke script, all of your read nodes will error out.

To fix this and to fix any future file path change, you have to set all your Nuke file paths from an absolute path to a relative one.

In this video, I will show you how.

Download Nuke Non Commercial

If you are interested in compositing, there is no better program out there than Nuke. Unfortunately, it is a little intimidating to figure out just which version of Nuke you should download and use.

Hence, I made a video explaining the major differences between the different free versions of Nuke and my personal recommendation to someone who is just starting out.

Also, if you are interested in learning Nuke, I recommend you save yourself a ton of headaches and get my Nuke UI (currently the world most in-depth Nuke UI Tutorial) & Intro to Comp Bundle.

Use the coupon code : gomakeawesome to save a further 25% on the bundle

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