Explore the new updates to the UnrealReader beta feature. Improvements to the Stencil layer picking interface makes the selection of layers similar to the Cryptomatte workflow which, alongside the support for wildcard selection, makes complex selections even easier. The UnrealReader UI has been refined, helping artists to access what they need faster and clean up the tabs into a more logical grouping. Under the hood, the UnrealReader has had a full refactor, which has resolved many bugs while improving stability. All this alongside the introduction of environment variable support in the write knob allows for improved workflows across multiple machines and OS.
Introducing non-linear dissolves enabling artists to transition between timeline clips with complete control. This feature solves the breaking of transitions when importing XML and AAF files from other editorial applications into Nuke Studio and Hiero, allowing for easier workflows without loss of data.
Uncover a new rendering architecture for Nuke that renders the graph node by node from the top of the graph down rather than scanline-by-scanline on demand. This allows Nuke to cache its data more efficiently and reduces thread synchronization issues for faster rendering, with an average improvement of 20% and some scripts performing 150% faster. With Top-down rendering, we’re reducing the time users have to wait for heavy or complex scripts, so artists can experience faster updates and interactions.
OpenTimelineIO (OTIO) is a file format developed at Pixar and now at the ASWF, which describes editorial cut information, similar to an EDL but also includes an API that lets you manipulate the import and export of clips, tracks, transitions and linear retimes. We see OTIO as the modern ‘way’ to move your editorial data throughout the pipeline, either to carry the editorial cuts as they evolve or to create playlists for reviewing your shots throughout your shows.
Each viewer added can now have its own independent Monitor Out functionality, allowing for multiple Floating Windows and multiple NDI streams to be sent simultaneously. With Multiple Monitor Out and NDI support users have greater control over how and what they share, and can share multiple visual ideas at once. This allows for increased collaboration and feedback, whilst also keeping everyone on the same page.
Nuke 13.2 sees updates to the CopyCat node including single GPU speed improvements by up to 30% and multiple GPU support enabling users to speed up training by using all GPUs simultaneously or to run different training sessions on each GPU, allowing you to iterate faster. Users can now also train more than four channels to allow for the training of more advanced model datasets, or empowering artists to train one network for multiple use cases. We have also removed any limitation on the number of training images and enabled the ability to train on headless Nuke with the -X flag.
We’re continuing to modernize Nuke’s 3D user experience and have extended the new control handles to the pivot point controls. This means users now have new pivot point rotations and improved handles, a new free rotate algorithm making free-rotation of 3D objects in the viewer much easier, and ‘pivot point match to selection’, which allows users to quickly match the pivot position of your geometry to a vertex selection making it much easier to precisely place pivot points. These improvements bring Nuke’s 3D system more in line with existing DCC standards, providing a consistent experience between Nuke and Katana for geometry transformations.