How ‘Dune’ Composer Hans Zimmer Created the Oscar-Winning Score – Vanity Fair
Why Dune’s Editing Feels Different
Dune – Hunter Seeker – Wylie Co.
Dune – Beyond Sand & Spice – DNEG
In this DNEG Deep Dive, the Dune dream team shared never-before-shared insights about how visual effects helped create Villeneuve’s immersive cinematic experience. Moderated by well-known VFX and animation journalist Ian Failes, our panel featured Overall VFX Supervisor Paul Lambert, DNEG VFX Executive Producer Janet Yale, DNEG VFX Supervisors Tristan Myles and Brian Connor, and DNEG Animation Director Robyn Luckham.
Dune – Designing the Sandworm
The sandworm is a massive creature that lives in the deep desert, known by the Fremen as Shai Hulud, and revered as a god-like figure. Discover how Villeneuve and his design team created a lifeform with a soul, that you will believe can survive in the roughest environment on Arrakis.
Dune – DNEG
Footage of exteriors from Norway, Abu Dhabi, and Wadi Rum in Jordan, as well as interiors from the huge Origo Studios soundstage and backlot in Budapest, Hungary, are combined. Their practical effects enhanced with CG to create effects that look like they belong in the real world.
The heads of the DNEG departments involved in the making of the Dune visual effects: Paul Lambert – Production VFX Supervisor, Tristan Myles – VFX supervisor (Vancouver), Brian Connor – VFX supervisor (Montreal), and Robyn Luckham – Animation Director, sit down to talk with us about just how they created those amazing Dune visual effects!