Astérix et Obélix – L’Empire du Milieu – MPC

Following their work on the visual effects for the films Asterix at the Olympic Games and Asterix & Obelix: God Save Britanna, the MPC Paris teams are now on board for the latest film in the saga, directed by Guillaume Canet.

More than 285 VFX shots supervised by Hugues Namur and dedicated to the crowds and environments of the 4 palaces occupied our artists for more than 9 months!

Carnival Row – Season 2 – Digital Domain

From fantastical characters to environments and CG creatures, our award-winning VFX team created visual effects for Carnival Row’s second season in collaboration with Amazon. Our artists built the photorealistic Sparas from the ground up, using a combination of practical effects and digidoubles. The team also created the entire train chase sequence in episode one, going so far as to build an entire CG landscape, complete with geographical markers. They also heavily researched flight and movement to create the fairy wings, then drew and animated them.

Our work can be seen primarily in episodes one, two, four and five.

How the pros create crowds with VFX

MPC is a global creative studio famed for crafting spectacular visual experiences in any space, on any screen.

Adam describes what a Crowd TD (technical director) does, and how you get into ‘Crowd Sim’ in the first place. Adam points out that this kind of software is now “off the shelf” and so freely available, rather than the property of just the big companies. You may also have noticed that it works using AI or Artificial Intelligence that allows some individual behaviours or actions to be dialled in to the crowds, thus making the masses more believable.

Oscar Winner RRR VFX Breakdown – Naatu Naatu – India’s VFX Revolution

The first episode of this exciting new series of India’s VFX Revolution takes viewers on a thrilling journey through the making of the blockbuster movie RRR, which has been nominated for the prestigious Oscars. In this episode, we have an exclusive power packed interview with Pete Draper, the VFX lead supervisor for the film, who has previously worked on several popular movies like Bahubali and Pushpa. The episode is divided into various segments and chapters, each covering different aspects of the movie’s production. In this episode we understand in-depth of the technical wizardry that went into creating some of the film’s most breathtaking moments. Tune into the episode right now!

The Last of Us – Season 1 – Digital Domain

For Episode 4 of The Last of Us, Digital Domain Visual Effects Supervisor Mitch Drain and his team were tasked with creating the environment for the post-apocalyptic city. The team added overgrowth, decay and debris along with abandoned cars, FedEx trucks, and military vehicles, and more to truly set the scene.

For the season finale, The VFX team wrapped up its work creating a backdrop of CG environments, as Joel and Ellie drive pass a digitally created sign that reads “Welcome to Wyoming,” signifying the end and beginning of their journey.

How Avatar’s VFX Became So Realistic – Inside

It took James Cameron 13 years to make the follow-up to “Avatar” (2009). That time was spent making the sequel, “Avatar: The Way of Water” (2022), even more technologically groundbreaking than its predecessor. While the first movie’s water-based scenes were actually shot on a dry set, the director and his crew built a performance-capture stage that actually worked both underwater and above the surface.

Attack – Redchillies VFX

We are thrilled to share the showreel of the amazing shots worked on by Redchillies.vfx for the movie ‘Attack’! From CGI robotic arms performing a surgery to creating stunning AI interfaces and set extensions, our talented RC team has left no stone unturned in bringing these visuals to life. We also worked on muzzle flashes, blood hits, and wounds to add that extra touch of realism during high-octane gunfights. And, not to forget, the CGI presentation explaining the surgery was truly a work of art.

Glass Onion – A Knives Out Mystery – DNEG

Unwrap the VFX layers behind the mystery. Our new breakdown for ‘Glass Onion: A Knives Out Mystery’ is here!

From the Glass Onion itself to full Greek island environmnets, explosions and more, our team delivered 510 shots to bring Rian Johnson’s latest mind-bending thriller to life. We’re so proud of their work on this one!

Check out more of our behind-the-scenes reels here: dneg.com/reels/

Astérix et Obélix – L’Empire du Milieu – MPC

Following their work on the visual effects for the films Asterix at the Olympic Games and Asterix & Obelix: God Save Britanna, the MPC Paris teams are now on board for the latest film in the saga, directed by Guillaume Canet.

More than 285 VFX shots supervised by Hugues Namur and dedicated to the crowds and environments of the 4 palaces occupied our artists for more than 9 months!

SYNOPSIS: We are in 50 BC. The Empress of China is imprisoned following a coup d’état fomented by Deng Tsin Quin, a felonious prince. With the help of Graindemais, the Phoenician merchant, and her faithful warrior Tat Han, Princess Fu-Yi, the empress’s only daughter, flees to Gaul to ask for help from the two valiant warriors Asterix and Obelix, who have superhuman strength thanks to their magic potion. Our two inseparable Gauls agree to help the Princess to save her mother and free her country. And here they are, all on their way to a great adventure to China. But Caesar and his powerful army, always thirsty for conquest, have also taken the direction of the Middle Kingdom…

Black Panther – Wakanda Forever – Cinesite

Working alongside production VFX supervisor Geoff Baumann, 2nd unit supervisor Michael Ralla and VFX producer Nicole Rowley, Cinesite’s London and Montreal studios together delivered close to 400 visual effects shots, with the London division delivering a single 10-minute sequence and Montreal a range of sequences across the film. Cinesite’s VFX supervisor for London was Ben White and Jennifer Meire for Montreal. Read the full case study here https://www.cinesite.com/wakanda-fore… #vfx #vfxbreakdown #visualeffects #vfxshowreel #wakandaforever #blackpanther #marvel #wakanda #blackpanthermovie #marvelstudios

Black Panther – Wakanda Forever – How Namor’s Wings Work

Langston Belton talks with Geoffrey Baumann, Visual Effects Supervisor for Marvel Studios’ Black Panther: Wakanda Forever, and Ryan Meinerding, Head of Visual Development for Marvel Studios, about the collaborative process of designing Namor’s wings and creating a realistic flight motion for Namor, which was inspired by both birds and professional athletes.

Nope – MPC

MPC’s team was led by Production VFX Supervisor Guillaume Rocheron, MPC VFX Supervisor Jeremy Robert, MPC Executive Producer Frederick Lissau; with the visualization led by Art Director, Leandre Lagrange and Head of Visualization, Patrick Smith.

Knock at the Cabin – Cadence

Knock at the Cabin is M. Night Shyamalan’s latest psychological horror film set in rural Pennsylvania. A family’s vacation is suddenly interrupted by a group of four people who hold them hostage at a remote cabin.

Cadence Effects worked on over 240 shots across the entire film. We were tasked with creating lightning, storm clouds, CG weapons, and CG planes. Additional effects consist of enhanced blood spurts and gore, blue screen work through the cabin’s windows and doors, tv inserts and more.

Knock at the Cabin was theatrically released on February 3, 2023 and starred Dave Bautista, Jonathan Groff, Ben Aldrige, Nikki Amuka-Bird, Kristen Cui, Abby Quinn, and Rupert Grint.

King Kong – The Practical Effects Wonder – Documentary

In this documentary, Katie Keenan details the intricate work that went into 1933’s King Kong film, including the pre-production process, practical effects work, and its overall significance for all of time. With photos and diagrams, audiences are able to understand what went into this movie and how Willis O’Brien transformed real life and miniature sets into single incredible shots, proving the timelessness of the film.

How Avatar’s VFX Evolved Over 13 Years – Insider

It took James Cameron 13 years to make the follow-up to “Avatar” (2009). That time was spent making the sequel, “Avatar: The Way of Water” (2022), even more technologically groundbreaking than its predecessor. While the first movie’s water-based scenes were actually shot on a dry set, the director and his crew built a performance-capture stage that actually worked both underwater and above the surface.

But to get the clearest reference footage possible, the cast had to learn to hold their breath for extended time periods. That way, Sigourney Weaver and Kate Winslet could act out scenes underwater without worrying about breath bubbles obscuring their faces. The crew could also translate Sam Worthington, Zoë Saldana, and Stephen Lang’s performances to their Na’vi counterparts with even more accuracy thanks to a helmet with two cameras attached to it that was first developed for “Alita: Battle Angel” (2019).

Tools created specifically for “The Way of Water” allowed the crew to see rough CG renderings of a given scene while they were filming it and helped Wētā FX more convincingly place CG and live-action elements in a scene than ever before. The VFX artists could also create even more nuanced emotions in CG with a brand-new system that allowed them to animate deep below the surface of a character’s face.

These new systems would not have existed without developments between the new “Avatar” films on Gollum in the “Hobbit” movies (2012 to 2014), Caesar in the “Planet of the Apes” trilogy (2011 to 2017), and Thanos in “Avengers: Infinity War” (2018) and “Avengers: Endgame” (2019). It’s no wonder that on “The Way of Water,” Wētā was able to create 2,225 water shots while tracking 3,198 facial performances.

How a 5-Person Team Made an Oscar-Winning Movie’s Effects – WIRED

‘Everything Everywhere All at Once’ directors Daniel Kwan and Daniel Scheinert (also known as DANIELS) sit down with visual effects artist Zak Stoltz to talk about the special and visual effects used in their astonishing new movie. The Michelle Yeoh sci-fi vehicle is capturing audiences and critics with its distinctive take on the action genre. Stoltz and DANIELS explain how their small budget forced them to get creative to create something truly unique.

Lockwood & Co. – Behind The Hauntings

In London, where the most gifted teenage ghost-hunters venture nightly into perilous combat with deadly spirits, amidst the many corporate, adult-run agencies, one stands alone: independent of any commercial imperative or adult supervision – a tiny startup, run by two teenage boys and a newly arrived, supremely psychically gifted girl, a renegade trio destined to unravel a mystery that will change the course of history: Lockwood & Co.

Andor – Hybride

The series explores a new perspective from the Star Wars galaxy, focusing on Cassian Andor’s journey to discover the difference he can make. It’s an era filled with danger, deception and intrigue where Cassian will embark on the path that is destined to turn him into a rebel hero.

Hybride produced a total of 714 shots for 67 sequences of the show which premiered on Disney+ on September 21, 2022. The series received critical acclaim, in particular for its writing and the darker, more mature tone compared to previous Star Wars projects.

We’re proud to present a VFX breakdown of our work for the series, we hope you enjoy!

Thirteen Lives – MPC

From Amazon Studios and Director Ron Howard comes the biographical survival film, Thirteen Lives, a story of a coach and 12 boys trapped in a flooded cave in Thailand. MPC provided cinematic visual effects for the film, including the underwater and cave environments.

Troll – Netflix

Norwegian Hollywood director Roar Uthaug has had trolls on his mind for 20 years. In this “Making of” you get an exclusive look at how director Roar Uthaug, with producers Espen Horn & Kristian Strand Sinkerud of Motion Blur, created TROLL – using state of the art VFX. Giving life to something that has been part of Norwegian folklore for hundreds of years.

Troll – Gimpville

Gimpville, a leading production company specializing in visual effects (VFX) for film and television, is pleased to announce its collaboration with acclaimed Norwegian director Roar Uthaug and Motionblur on the feature film Troll, set to premiere on Netflix.

With over 20 years of experience in the industry, Gimpville has built a reputation for delivering high-quality VFX work that enhances the storytelling and immerses audiences in the world of the film. The company’s talented team of artists and technicians is dedicated to pushing the boundaries of what is possible with VFX and bringing the director’s vision to life on the big screen.

Troll is a highly anticipated film that follows a ragtag group of people who must come together to stop an ancient troll that was awakened in a Norwegian mountain and prevent it from wreaking havoc. With a captivating storyline and stunning visuals, the film is a thrilling and immersive experience for audiences.

Gimpville is excited to work with Roar Uthaug and the rest of the Troll team to bring this vision to life and showcase the company’s expertise in VFX. The film premiered on Netflix 1st December 2022 and became the most streamed non-English feature film on Netflix only 11 days after the initial release.

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