Oscar Winner RRR VFX Breakdown – Naatu Naatu – India’s VFX Revolution

The first episode of this exciting new series of India’s VFX Revolution takes viewers on a thrilling journey through the making of the blockbuster movie RRR, which has been nominated for the prestigious Oscars. In this episode, we have an exclusive power packed interview with Pete Draper, the VFX lead supervisor for the film, who has previously worked on several popular movies like Bahubali and Pushpa. The episode is divided into various segments and chapters, each covering different aspects of the movie’s production. In this episode we understand in-depth of the technical wizardry that went into creating some of the film’s most breathtaking moments. Tune into the episode right now!

Attack – Redchillies VFX

We are thrilled to share the showreel of the amazing shots worked on by Redchillies.vfx for the movie ‘Attack’! From CGI robotic arms performing a surgery to creating stunning AI interfaces and set extensions, our talented RC team has left no stone unturned in bringing these visuals to life. We also worked on muzzle flashes, blood hits, and wounds to add that extra touch of realism during high-octane gunfights. And, not to forget, the CGI presentation explaining the surgery was truly a work of art.

RRR – Crowd Simulation – Makuta VFX

Makuta produced over 740 digital visual effects for multiple scenes in SS Rajamouli’s epic “RRR” such as the Police Station fight sequence (Ram Charan’s introduction), the Komaram Bheemudo song, intermission fight and explosive climax in the jungle.

T-Junction Master shots with TyFlow Crowd Simulation plus live crowd multiple layers we used to composite this episode.

RRR – Komaram Bheemudo – Makuta Visual Effects

Continuing with the wealth of VFX work for this film, we changed our pipeline to primarily Blender for asset work, lighting and rendering, complementing it with our established FX pipeline based around 3ds Max and TyFlow for crowd which we utilised in the Police Station sequence, and rendered using the Cycles For Max port of Blender’s Cycles renderer.

Due to the rock-solid rendering and shading, we were able to create multiple extension duplicates and material variations that we wouldn’t have been able to do with our previous pipeline.

RRR – Intermission Fight – Makuta Visual Effects

The first time that fire and water come together in conflict needed to be iconic and art directed digitally for the sparks and fire formation, plus the digital water for the spinning shots to ensure a balance between the forces, culminating in a major fist-fight on the balcony which had digital props and environment. This was also digitally extended and rebuilt totally for key stunt shots and sweeping camera moves.

After the first Covid lockdown, filming on this scene resumed with a reduced set which needed to be recreated digitally for the hand-to-hand fight sequence. In addition to this, we created the entire palace grounds layout after LiDAR scanning the space for the opening establisher and build-up shots showcased the exterior gate at night along with fully digital sets and characters to populate the crowd not only at the start, but within the entire fight sequence as well.

RRR – Climax Forest Fight – Makuta Visual Effects

For the epic final showdown against the British forces, Makuta not only LiDAR scanned, built and extended then entire digital forest for the studio shoot, exteriors and fully digital wide shots, but animated all of the elemental effects of fire and water fx simulations along with all of the digital props. Digital bows and arrows were created for safety alongside several motorbikes for numerous iconic shots in the film. Culminating in the interior destruction of the armoury building with a massive destruction simulation.

Bulbbul – Redchillies vfx

Bulbbul, a child bride, grows into an enigmatic woman ruling over her household, hiding her painful past, as supernatural murders of men plague her village.

This project is special for us, given the scale of certain effects we utilised in it. From raging forest conflagrations to fields filled with dense ‘Kash Phool (kans grass), Bulbbul was all about the behaviour of natural elements. Working on the inverted foot was an exciting challenge, as it involved delving deeper into human anatomy. Adding to that were scenic day-night conversions, as well as the red moon transitions, particle disintegration effects and a lot more.


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