We’re continuing to modernize Nuke’s 3D user experience and have extended the new control handles to the pivot point controls. This means users now have new pivot point rotations and improved handles, a new free rotate algorithm making free-rotation of 3D objects in the viewer much easier, and ‘pivot point match to selection’, which allows users to quickly match the pivot position of your geometry to a vertex selection making it much easier to precisely place pivot points. These improvements bring Nuke’s 3D system more in line with existing DCC standards, providing a consistent experience between Nuke and Katana for geometry transformations.