The second challenge was creating the “Multiverse Map” simulations. Doctor Strange summons this map from an ancient book which creates a sprawling three-dimensional visage around him. Each “orb” represents a time/place/universe that Doctor Strange can examine. The orb look was realized with multiple levels of procedural volumes, simulated volumes and particles, and internal lights to cast volumetric rays. ID passes were also critical to allow our compositing team to tune the renders per orb and per component to achieve the desired look. The “orbs” that we created were so successful that Marvel shared them with all the other VFX vendors for a beautiful continuity throughout the film.
Doctor Strange in the Multiverse of Madness – Spin VFX
The second challenge was creating the “Multiverse Map” simulations. Doctor Strange summons this map from an ancient book which creates a sprawling three-dimensional visage around him. Each “orb” represents a time/place/universe that Doctor Strange can examine. The orb look was realized with multiple levels of procedural volumes, simulated volumes and particles, and internal lights to cast volumetric rays. ID passes were also critical to allow our compositing team to tune the renders per orb and per component to achieve the desired look. The “orbs” that we created were so successful that Marvel shared them with all the other VFX vendors for a beautiful continuity throughout the film.