Nuke 13.2 – UnrealReader Workflow Enhancements

Explore the new updates to the UnrealReader beta feature. Improvements to the Stencil layer picking interface makes the selection of layers similar to the Cryptomatte workflow which, alongside the support for wildcard selection, makes complex selections even easier. The UnrealReader UI has been refined, helping artists to access what they need faster and clean up the tabs into a more logical grouping. Under the hood, the UnrealReader has had a full refactor, which has resolved many bugs while improving stability. All this alongside the introduction of environment variable support in the write knob allows for improved workflows across multiple machines and OS.

Learn more about Nuke 13.2 here:

Nuke 13.2 – Faster Project Loading & Non-linear Dissolve Support

Introducing non-linear dissolves enabling artists to transition between timeline clips with complete control. This feature solves the breaking of transitions when importing XML and AAF files from other editorial applications into Nuke Studio and Hiero, allowing for easier workflows without loss of data.

Learn more about Nuke 13.2 here:

Nuke 13.2 – Node Graph Rendering Performance Boost

Uncover a new rendering architecture for Nuke that renders the graph node by node from the top of the graph down rather than scanline-by-scanline on demand. This allows Nuke to cache its data more efficiently and reduces thread synchronization issues for faster rendering, with an average improvement of 20% and some scripts performing 150% faster. With Top-down rendering, we’re reducing the time users have to wait for heavy or complex scripts, so artists can experience faster updates and interactions.

Learn more about Nuke 13.2 here:

Nuke 13.2 – Import and Export Timeline Data with OTIO

OpenTimelineIO (OTIO) is a file format developed at Pixar and now at the ASWF, which describes editorial cut information, similar to an EDL but also includes an API that lets you manipulate the import and export of clips, tracks, transitions and linear retimes. We see OTIO as the modern ‘way’ to move your editorial data throughout the pipeline, either to carry the editorial cuts as they evolve or to create playlists for reviewing your shots throughout your shows.

Learn more about Nuke 13.2 here:

Nuke 13.2 – NDI Streaming & Multiple Monitor Out

Each viewer added can now have its own independent Monitor Out functionality, allowing for multiple Floating Windows and multiple NDI streams to be sent simultaneously. With Multiple Monitor Out and NDI support users have greater control over how and what they share, and can share multiple visual ideas at once. This allows for increased collaboration and feedback, whilst also keeping everyone on the same page.

Learn more about Nuke 13.2 here:

Nuke 13.2 – Faster Machine Learning with Multiple GPUs

Nuke 13.2 sees updates to the CopyCat node including single GPU speed improvements by up to 30% and multiple GPU support enabling users to speed up training by using all GPUs simultaneously or to run different training sessions on each GPU, allowing you to iterate faster. Users can now also train more than four channels to allow for the training of more advanced model datasets, or empowering artists to train one network for multiple use cases. We have also removed any limitation on the number of training images and enabled the ability to train on headless Nuke with the -X flag.

Learn more about Nuke 13.2 here:

Nuke 13.2 – Adjust Geometry Faster with Improved 3D UX

We’re continuing to modernize Nuke’s 3D user experience and have extended the new control handles to the pivot point controls. This means users now have new pivot point rotations and improved handles, a new free rotate algorithm making free-rotation of 3D objects in the viewer much easier, and ‘pivot point match to selection’, which allows users to quickly match the pivot position of your geometry to a vertex selection making it much easier to precisely place pivot points. These improvements bring Nuke’s 3D system more in line with existing DCC standards, providing a consistent experience between Nuke and Katana for geometry transformations.

Learn more about Nuke 13.2 here:

Katana 5.0 – Redefining Your Workflow

Crack collaboration wide open with Katana 5.0. Reduce pipeline friction, build bridges across teams, and experience a whole new way to create.

Featuring our most powerful architecture to date, Katana 5.0 allows look development and lighting artists to stream their live renders to a running version of Nuke, so they can view their work in context of the final comp, in near-real time. Any changes made in Katana automatically update in Nuke for a more holistic view of the creative process.

Coupled with essential feature upgrades like Foresight+, USD workflow improvements and Hydra Render Delegate support, Katana 5.0 becomes a must-have for your creative toolkit.

The next generation of look development and lighting is now. Expect near-limitless creativity underpinned by seamless collaboration, reduced feedback loops and iterations, and a holistic approach to achieving that perfect final render.

00:00 Intro
00:26 Foresight+
02:22 Viewport Enhancements
04:34 Look Development
06:26 Refreshed Material Node User Interface
07:57 USD Workflow Improvements
08:47 Nuke Bridge

Discover Katana 5.0 here:
Try Katana:
For more Katana Tutorials, head over to

Nuke 13.1 – Overview

Nuke 13.1 brings power to you and your pipeline.

Building on Nuke 13.0, our latest release focuses on improving user experience, timeline improvements and giving you a streamlined workflow.

As part of this, we’re introducing the new UnrealReader node, bringing the power of NukeX to real-time projects. With an easy interface, on-demand render pass generation, and camera syncing with Unreal Engine, the Unreal Reader reduces pipeline friction and streamlines your real-time projects.

We’ve also modernized Nuke’s 3D user experience, making it easier for artists to work in its 3D space. With upgrades to the 3D transform handles, improved controls for the 3D pivot point, and the ability to easily move geometry, artists get a greater user experience inside Nuke.

Discover Nuke 13.1 here:
Try Nuke:
Nuke 13.1 tutorials:…

Houdini 19 Hive

The Lineup
00:00:00 – Intro
00:00:18 – Using Vellum Fluids to create a Mojito | Tim Van Helsdingen | Freelance
00:48:37– Vellum Grains in Houdini 19 | Bishoy Khalifa | Trend VFX
01:02:11 – Karma XPU and MaterialX | Adam Swaab | Freelance
01:43:31 – Shockwaves Tool in Houdini 19 | Miguel Perez Senent | Megalis VFX
02:10:40 – Fire Tornado in Houdini 19 | Joshua Rizzo | SideFX
02:27:22 – Sexy Pyro | Attila Torok | SideFX
03:31:35 – Houdini 19 Crowds | Shiny New Layers and Meta Power | Mikael Pettersén | MPC Episodic
03:57:51– KineFX Secondary Motion Tools | Mihnea Stoica | SideFX
05:07:03 – SideFX Labs PolySlice | Richard C. Thomas | Jellyfish Pictures
05:30:20 – Asset Workflow and File Caching | Attila Torok | SideFX
06:14:05 – Real-Time Pyro Workflows – Chasing Photorealism | Mai Ao | SideFX
06:43:29 – Layout LOP & Layout Asset Gallery | Fianna Wong | SideFX

Houdini 19 – Sneak Peak

We are excited to share with you some of the things that have been keeping us busy this year. Click to see some of the new and upcoming developments and enhancements to the next version of Houdini.

Along with the release of Houdini 19, SideFX is pleased to host an H19 Houdini HIVE, featuring the Launch Reveal Presentation, plus two days of educational workshops by artists and developers with training on many of the new features.

These presentations will be available on Oct 18, 19, 21 at The View Conference’s online portal and then on Oct 18/28/29 via Youtube LIVE.

Learn more here:…


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