How “Spider-Verse” forced animation to evolve

Non-photorealistic rendering has opened up an alternative to the ubiquitous “Pixar look.”

When you think of CGI animated films, you likely think of Pixar. The studio practically invented the genre with 1995’s Toy Story — the first CGI animated feature film.

After Toy Story, almost all animation studios wanted to follow in Pixar’s successful footsteps, straight down to their style. Many studios sought out “The Pixar Look”: extremely high quality, physically based, and in some cases almost photorealistic.

It’s an appealing approach that remains popular at the box office — but animated movies started looking kind of homogeneous. And while studios and independent artists tested out more stylized approaches in short films, no studio would commit to a feature-length animated movie that looked so different.

That is, until Sony Pictures/Imageworks took on Spider-Man: Into the Spider-Verse. Instead of chasing the look everyone was after, the team wanted to create something visually new. They did it with “non-photorealistic rendering.”

And since Spider-Verse, non-photorealism has taken off, with almost every studio set to incorporate it in the next five years. Check out our video to learn more about how non-photorealism works.

How Disney’s Animated Hair Became So Realistic, From ‘Tangled’ To ‘Encanto’ – Insider

The complex helical curl shape seen on Mirabel in “Encanto” is something you haven’t seen in an animated Disney movie until now. The blockbuster musical was Disney’s first animated movie to feature every category of hair texture, from 1A to 4C. Getting there took a decade of building the animation, simulation, shading, and grooming tools to represent the full range of hair types, colors, and styles.

We spoke with four members of the “Encanto” team to find out how they did it: Character Look Development Supervisor Michelle Lee Robinson, Consultant for Afro Colombian Representation Edna Liliana Valencia Murillo, Associate Technical Supervisor Nadim Sinno, and Character Look Artist Jose “Weecho” Velasquez.

They help trace the evolution of Disney’s 3D-animated hair over the past ten years, from Rapunzel’s 70-foot long mane in “Tangled” and Elsa and Anna’s braids in “Frozen” to the curly-wavy hair in “Moana” and diversity of textures in “Encanto.”

How Pixar Makes Animated Clothes Look Real

In Pixar’s “Onward,” two elf brothers turn their late father into a pair of pants. Their dad had the most technically complex costume Pixar’s ever done (per their production notes). The challenge for the costume animation team was to make something that was appealing, funny, physically plausible, & look like a person at first glance — but ultimately behave like an actual lump of cloth. We focus on Dad’s costume, since he’s at the center of the story & his clothing posed a particular challenge to Pixar’s character tailoring artists. It will be interesting to show how much animation/simulation work & creativity goes into a single outfit for a Pixar character.

How Netflix’s ‘Klaus’ Made 2D Animation Look 3D

“Klaus,” Netflix’s first animated film, is an origin story of Santa Claus. Because the Oscar-nominated movie appeals to nostalgia, director Sergio Pablos and his team at The SPA Studios in Madrid decided to make the film in 2D. But they also wanted to advance the look, so they developed new technology that adds details like lighting and texture to the characters that make them appear 3D. We spoke with Pablos to find out how they made the innovative film, which earned an Academy Award nomination for best Animated Feature and seven Annie Awards. “Klaus” stars Jason Schwartzman, J.K. Simmons, Rashida Jones, Will Sasso, Norm MacDonald, and Joan Cusack.

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